********adding a avideo to a scean**************
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.Advertisements;
[RequireComponent(typeof(AudioSource))]
public class playvideo : MonoBehaviour {
public MovieTexture movie;
private AudioSource audio;
// Use this for initialization
void Start () {
// GetComponent<RawImage> ().texture = movie as MovieTexture;
// audio= GetComponent<AudioSource>();
// audio.clip = movie.audioClip;
// movie.Play ();
// audio.Play ();
}
void awake()
{
if (Advertisement.IsReady ()) {
Advertisement.Show();
}
else {
Debug.Log("advertisement is not ready");
}
}
// Update is called once per frame
void Update () {
// if(Input.GetKeyDown("space")&& movie.isPlaying)
// {
// movie.Pause();
// }
// else if(Input.GetKeyDown("space")&& !movie.isPlaying)
// {
// movie.Play();
// }
}
}
********adding simple level ****************
using UnityEngine;
using System.Collections;
public class level : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void applicationLevel()
{
Application.LoadLevel ("techvideo");
}
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.Advertisements;
[RequireComponent(typeof(AudioSource))]
public class playvideo : MonoBehaviour {
public MovieTexture movie;
private AudioSource audio;
// Use this for initialization
void Start () {
// GetComponent<RawImage> ().texture = movie as MovieTexture;
// audio= GetComponent<AudioSource>();
// audio.clip = movie.audioClip;
// movie.Play ();
// audio.Play ();
}
void awake()
{
if (Advertisement.IsReady ()) {
Advertisement.Show();
}
else {
Debug.Log("advertisement is not ready");
}
}
// Update is called once per frame
void Update () {
// if(Input.GetKeyDown("space")&& movie.isPlaying)
// {
// movie.Pause();
// }
// else if(Input.GetKeyDown("space")&& !movie.isPlaying)
// {
// movie.Play();
// }
}
}
********adding simple level ****************
using UnityEngine;
using System.Collections;
public class level : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void applicationLevel()
{
Application.LoadLevel ("techvideo");
}
}